![]() Once you master independent timed attacks you will automatically master timed attacks where more players are involved and be able give a hand your mate when needed. When doing independent timed attack you depend only on your own skills, and when you make mistake you’ll know where it is and make it right next time. Those attacks is way harder to accomplish because attack depends of several people and there are bigger odds that someone will make mistake. ![]() I want to mention timed attacks where more people are involved. When you decide it’s right moment you start with launching your first attack from Vassal 1, when 2min (measuring with stopwatch*) pass you launch your attack from Vassal 2, after 3min from that moment you launch attack from Vassal 3 and finally 5min after Vassal 3 attack is launched you launch your raze/capture attack. This needs from you to have captain time shortest like in table above. In case where target is few ranks lower than you are you will lost two attacks and some good amount of honour, on the other side if you are launching captain last you’ll just lose two attacks. There is simple explanation for that if you start with launching where captain attack is first no one guarantees you that player will not come after your second launched attack online and interdict himself. I prefer attacks where captain attack is launched last. #STRONGHOLD KINGDOMS VILLAGE SIZE OFFLINE#*A – archers P – pikemens C – catapults Cap – Captain As you can see in table you have all data you need to launch your timed attack, your total launch time is 10min so you need guy to be offline and un-interdicted for 11min. – Collecting times and making timed attack Below you can see example times for one (3+1) attack: Launching spot ![]() When you have your times and you estimated you’ll need 3 attacks + raze (3+1) you are looking for best launching spots and if you haven’t filled them with troops you are doing so.ģ. After estimating how much attacks you’ll need you start with collecting times needed for your troops to reach target from villages, parishes, vassal armies (see chapter - 2). With some experience you’ll be able to estimate better, but for first few tries I would recommend you to send more you think is needed because it can’t be too much just too small. This data will help you to estimate number of attacks needed to have successful raze/capture. It is crucial to think about every possible detail you could find in specific situation like which rank is the player, has he possible assistance of any kind close to his village, is there possibility that guy uses cards, how often do you see him online, get his scout report etc. To make a successful attack you should make a good plan. – Planning of attacks This subject should take most of your time. ![]() Those “skilled” players who think this is a piece crap (I’m sure there will be some of them) I dedicate them first 33 seconds of this song. It could be that I forgot something to mention but I gave my best not to. You could do it step by step not all at once read practice as you go through. I tried to make it simple and short as I could but still there is pretty much of material which should be absorbed. #STRONGHOLD KINGDOMS VILLAGE SIZE HOW TO#– Introduction Hello there player, this is tutorial about how to become skilled attacker in Stronghold kingdoms. ![]()
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